Sciweavers

31 search results - page 2 / 7
» An anti-aliasing technique for splatting
Sort
View
SI3D
2012
ACM
12 years 1 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce
TVCG
2002
163views more  TVCG 2002»
13 years 5 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
CGF
2007
168views more  CGF 2007»
13 years 5 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
VISUALIZATION
1996
IEEE
13 years 9 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
VISUALIZATION
1999
IEEE
13 years 10 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis