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TOG
2002
112views more  TOG 2002»
13 years 5 months ago
Integrated learning for interactive synthetic characters
The ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning fo...
Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt ...
ACMACE
2005
ACM
13 years 11 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
IVA
2010
Springer
13 years 4 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
WSC
2008
13 years 8 months ago
Modeling and simulation of integrated intelligent systems
Complex systems consist of a large number of entities with their independent local rules and goals, along with their interactions. The effect of these properties tends to produce ...
Yongchang Li, Michael Balchanos, Bassem Nairouz, N...
CSCWD
2009
Springer
14 years 16 days ago
Using Petri Nets to specify collaborative three dimensional interaction
This work presents a methodology to formally model and to build collaborative three dimensional interaction tasks in virtual environments using three different tools: Petri Nets, ...
Rafael Rieder, Marcio Sarroglia Pinho, Alberto Bar...