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JMM2
2006
138views more  JMM2 2006»
13 years 5 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
ACSC
2006
IEEE
13 years 11 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
FLAIRS
2007
13 years 7 months ago
Memory-Prediction Framework for Pattern Recognition: Performance and Suitability of the Bayesian Model of Visual Cortex
This paper explores an inferential system for recognizing visual patterns. The system is inspired by a recent memoryprediction theory and models the high-level architecture of the...
Saulius Juozas Garalevicius
ICSE
2004
IEEE-ACM
14 years 5 months ago
A Hybrid Architectural Style for Distributed Parallel Processing of Generic Data Streams
Immersive, interactive applications grouped under the concept of Immersipresence require on-line processing and mixing of multimedia data streams and structures. One critical issu...
Alexandre R. J. François
FPL
2006
Springer
127views Hardware» more  FPL 2006»
13 years 9 months ago
On-FPGA Communication Architectures and Design Factors
The recent development of Platform-FPGA or FieldProgrammable System-on-Chip architectures, with immersed coarse-grain processors, embedded memories and IP cores, offers the potent...
Terrence S. T. Mak, N. Pete Sedcole, Peter Y. K. C...