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JMM2
2006
138views more  JMM2 2006»
13 years 6 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
ACSC
2006
IEEE
14 years 7 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
FLAIRS
2007
13 years 8 months ago
Memory-Prediction Framework for Pattern Recognition: Performance and Suitability of the Bayesian Model of Visual Cortex
This paper explores an inferential system for recognizing visual patterns. The system is inspired by a recent memoryprediction theory and models the high-level architecture of the...
Saulius Juozas Garalevicius
ICSE
2004
IEEE-ACM
14 years 6 months ago
A Hybrid Architectural Style for Distributed Parallel Processing of Generic Data Streams
Immersive, interactive applications grouped under the concept of Immersipresence require on-line processing and mixing of multimedia data streams and structures. One critical issu...
Alexandre R. J. François
FPL
2006
Springer
127views Hardware» more  FPL 2006»
13 years 9 months ago
On-FPGA Communication Architectures and Design Factors
The recent development of Platform-FPGA or FieldProgrammable System-on-Chip architectures, with immersed coarse-grain processors, embedded memories and IP cores, offers the potent...
Terrence S. T. Mak, N. Pete Sedcole, Peter Y. K. C...