Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
This paper explores an inferential system for recognizing visual patterns. The system is inspired by a recent memoryprediction theory and models the high-level architecture of the...
Immersive, interactive applications grouped under the concept of Immersipresence require on-line processing and mixing of multimedia data streams and structures. One critical issu...
The recent development of Platform-FPGA or FieldProgrammable System-on-Chip architectures, with immersed coarse-grain processors, embedded memories and IP cores, offers the potent...
Terrence S. T. Mak, N. Pete Sedcole, Peter Y. K. C...