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HUMO
2007
Springer
13 years 11 months ago
Semi-Latent Dirichlet Allocation: A Hierarchical Model for Human Action Recognition
We propose a new method for human action recognition from video sequences using latent topic models. Video sequences are represented by a novel “bag-of-words” representation, w...
Yang Wang 0003, Payam Sabzmeydani, Greg Mori
IWEC
2008
13 years 6 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
HT
2006
ACM
13 years 11 months ago
Social navigation in web lectures
Web lectures are a form of educational content that differs from classic hypertext in a number of ways. Web lectures are easier to produce and therefore large amounts of material ...
Robert Mertens, Rosta Farzan, Peter Brusilovsky
CHI
2011
ACM
12 years 8 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...