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» Annotating Students' Understanding of Science Concepts
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CW
2003
IEEE
13 years 10 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
APVIS
2003
13 years 6 months ago
Experimental Evaluation of a Program Visualisation Tool for Use in Computer Science Education
This paper presents an experimental evaluation of a program visualisation tool. Computer science students in an introductory object oriented programming course in Java were asked ...
Kathryn Kasmarik, Joe Thurbon
SIGCSE
2010
ACM
182views Education» more  SIGCSE 2010»
13 years 11 months ago
Frances: a tool for understanding code generation
Compiler and programming language implementation courses are integral parts of many computer science curricula. However, the range of topics necessary to teach in such a course ar...
Tyler Sondag, Kian L. Pokorny, Hridesh Rajan
ITICSE
1997
ACM
13 years 9 months ago
Recursion and grammars for CS2
A programming exercise on recursion in which students create drawings of simple and bracketed Lindenmayer Systems provides a context for exploring additional computer science conc...
Viera K. Proulx
CSEE
2011
Springer
12 years 8 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie