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» Approximate ambient occlusion for trees
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CGF
2008
157views more  CGF 2008»
13 years 5 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
SI3D
2009
ACM
13 years 11 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
SCALESPACE
2009
Springer
13 years 11 months ago
A Non-local Approach to Shape from Ambient Shading
We study the mathematical and numerical aspects of the estimation of the 3-D shape of a Lambertian scene seen under diffuse illumination. This problem is known as “shape from amb...
Emmanuel Prados, Nitin Jindal, Stefano Soatto
ICML
2008
IEEE
14 years 5 months ago
ManifoldBoost: stagewise function approximation for fully-, semi- and un-supervised learning
We introduce a boosting framework to solve a classification problem with added manifold and ambient regularization costs. It allows for a natural extension of boosting into both s...
Nicolas Loeff, David A. Forsyth, Deepak Ramachandr...
VC
2008
138views more  VC 2008»
13 years 4 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh