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NETGAMES
2005
ACM
13 years 10 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
CCECE
2009
IEEE
13 years 11 months ago
A distributed and cooperative supervisory estimation of multi-agent systems - Part I: Framework
Abstract—In this work, we propose a framework for supervisory cooperative estimation of multi-agent linear time-invariant (LTI) systems. We introduce a group of sub-observers, ea...
Seyyedmohsen Azizi, Mani M. Tousi, Kash Khorasani
DBSEC
1996
125views Database» more  DBSEC 1996»
13 years 6 months ago
A Framework for High Assurance Security of Distributed Objects
High assurance security is di cult to achieve in distributed computer systems and databases because of their complexity, non-determinism and inherent heterogeneity. The practical ...
John Hale, Jody Threet, Sujeet Shenoi
IPPS
2006
IEEE
13 years 11 months ago
Selecting the tile shape to reduce the total communication volume
In this paper we revisit the tile-shape selection problem, that has been extensively discussed in bibliography. An efficient approach is proposed for the selection of a suitable t...
Nikolaos Drosinos, Georgios I. Goumas, Nectarios K...
ANSOFT
1998
140views more  ANSOFT 1998»
13 years 4 months ago
FORM: A Feature-Oriented Reuse Method with Domain-Specific Reference Architectures
Systematic discovery and exploitation of commonality across related software systems is a fundamental technical requirement for achieving successful software reuse. By examining a...
Kyo Chul Kang, Sajoong Kim, Jaejoon Lee, Kijoo Kim...