Sciweavers

15 search results - page 1 / 3
» Art-based rendering with continuous levels of detail
Sort
View
SIGGRAPH
1996
ACM
13 years 9 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
NPAR
2000
ACM
13 years 9 months ago
Art-based rendering with continuous levels of detail
In previous work [6], we presented an algorithm for rendering virtual scenes using art-based styles. We demonstrated the ability to render fur, grass, and trees in a stylized mann...
Lee Markosian, Barbara J. Meier, Michael A. Kowals...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
CGF
2008
138views more  CGF 2008»
13 years 4 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
IJVR
2007
135views more  IJVR 2007»
13 years 4 months ago
Continuous LOD Model of Coniferous Foliage
—Interactive and realistic rendering of forest is a challenge due to a huge amount of tiny geometric detail. We present an approach to construct continuous level of detail (LOD) ...
Qingqiong Deng, Xiaopeng Zhang, Sebastien Gay, Xia...