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» Artificial Intelligence for Adaptive Computer Games
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ATAL
2005
Springer
13 years 11 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
IVA
2009
Springer
14 years 14 hour ago
Evaluating Adaptive Feedback in an Educational Computer Game
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Cristina Conati, Micheline Manske
AIIDE
2006
13 years 6 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
CEC
2011
IEEE
12 years 5 months ago
Computational intelligence and tower defence games
— The aim of this paper is to introduce the use of Tower Defence (TD) games in Computational Intelligence (CI) research. We show how TD games can provide an important test-bed fo...
Phillipa Avery, Julian Togelius, Elvis Alistar, Ro...