In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human pl...
Giel van Lankveld, Pieter Spronck, Matthias Rauter...
Abstract. In this paper, we propose a formal definition of the perception as a behavioral dynamical attraction basin. The perception is built from the integration of the sensori-m...
M. Maillard, Olivier Gapenne, L. Hafemeister, Phil...
We describe artificial subtle expressions (ASEs) as intuitive notification methodology for artifacts' internal states for users. We prepared two types of audio ASEs; one was ...
Negative attitudes toward robots are considered as one of psychological factors preventing humans from interacting with robots in daily life. To verify their influence on humans...
We present a new model of human mate choice incorporating non-negligible courtship time. The courtship period is used by individuals to strategically swap to better partners when t...