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2008

Difficulty Scaling through Incongruity

13 years 7 months ago
Difficulty Scaling through Incongruity
In this paper we discuss our work on using the incongruity measure from psychological literature to scale the difficulty level of a game online to the capabilities of the human player. Our approach has been implemented in a small game called Glove.
Giel van Lankveld, Pieter Spronck, Matthias Rauter
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors Giel van Lankveld, Pieter Spronck, Matthias Rauterberg
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