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» Asymmetries in Collaborative Wearable Interfaces
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IUI
2000
ACM
13 years 9 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
PERVASIVE
2005
Springer
13 years 10 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...
ICDCSW
2005
IEEE
13 years 11 months ago
DiamondHelp: A Collaborative Interface Framework for Networked Home Appliances
DiamondHelp is a reusable Java framework for building graphical user interfaces based on the collaborative paradigm of human-computer interaction. DiamondHelp´s graphical design ...
Charles Rich, Candy L. Sidner, Neal Lesh, Andrew G...
TEI
2010
ACM
156views Hardware» more  TEI 2010»
14 years 5 days ago
Captain electric and battery boy: prototypes for wearable power-generating artifacts
“Captain Electric and Battery Boy” refers to an ongoing research project that aims to develop electronic garments and wearable artifacts that harness power from the body and u...
Joanna Berzowska, Marc Beaulieu, Vincent Leclerc, ...
CSCW
2006
ACM
13 years 11 months ago
Effects of machine translation on collaborative work
Even though multilingual communities that use machine translation to overcome language barriers are increasing, we still lack a complete understanding of how machine translation a...
Naomi Yamashita, Toru Ishida