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VRST
2009
ACM
14 years 8 days ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
WAPCV
2007
Springer
13 years 12 months ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
GRAPHITE
2003
ACM
13 years 11 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
IROS
2006
IEEE
107views Robotics» more  IROS 2006»
13 years 11 months ago
Image Mapping and Visual Attention on a Sensory Ego-Sphere
Abstract— The Sensory Ego-Sphere (SES) is a short-term memory for a robot in the form of an egocentric, tessellated, spherical, sensory-motor map of the robot’s locale. This pa...
Katherine Achim Fleming, Richard Alan Peters II, R...