We present a binocular active vision system that can attend to and xate a moving target. Our system has an open and expandable design and it forms the rst steps of a long term e o...
Jan-Olof Eklundh, Tomas Uhlin, Peter Nordlund, Ats...
We consider the problem of geometric integration and representation of multiple views of non-rigidly deforming 3D surface geometry captured at video rate. Instead of treating each...
Region based features are getting popular due to their higher descriptive power relative to other features. However, real world images exhibit changes in image segments capturing ...
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...