We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...
A novel object dependent coding scheme based on optimization upon wavelet packet trees is proposed. The method may be employed in the context of object oriented video standard MPE...
Ioannis Stephanakis, Anastasios D. Doulamis, Nikol...
Abstract. Computer vision algorithms are currently developed by looking up the available operators from the literature and then arranging those operators such that the desired task...