Sciweavers

25 search results - page 5 / 5
» Automatic Locating of Anthropometric Landmarks on 3D Human M...
Sort
View
3DPH
2009
135views Healthcare» more  3DPH 2009»
13 years 5 months ago
My Corporis Fabrica: A Unified Ontological, Geometrical and Mechanical View of Human Anatomy
A new anatomical database, My Corporis Fabrica (MyCF), is presented. It extends the reference anatomical ontology FMA (the Foundational Model of Anatomy) with the possibility to co...
Olivier Palombi, Guillaume Bousquet, David Jospin,...
AMDO
2006
Springer
13 years 8 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
PCM
2004
Springer
87views Multimedia» more  PCM 2004»
13 years 10 months ago
Easy and Convincing Ear Modeling for Virtual Human
In this paper, we describe the human ear creation in a system for 3-D photorealistic face modeling from frontal and profile images taken by an uncalibrated handheld digital camera...
Hui Zhang, In Kyu Park
BMCBI
2010
136views more  BMCBI 2010»
13 years 4 months ago
Protein structure analysis of mutations causing inheritable diseases. An e-Science approach with life scientist friendly interfa
Background: Many newly detected point mutations are located in protein-coding regions of the human genome. Knowledge of their effects on the protein's 3D structure provides i...
Hanka Venselaar, Tim A. H. te Beek, Remko K. P. Ku...
VRST
2004
ACM
13 years 10 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner