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GROUP
2009
ACM
14 years 8 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
MOBISYS
2004
ACM
14 years 5 months ago
Metadata Creation System for Mobile Images
The amount of personal digital media is increasing, and managing it has become a pressing problem. Effective management of media content is not possible without content-related me...
Risto Sarvas, Erick Herrarte, Anita Wilhelm, Marc ...
IUI
2006
ACM
13 years 11 months ago
Automatic prediction of misconceptions in multilingual computer-mediated communication
Multilingual communities using machine translation to overcome language barriers are showing up with increasing frequency. However, when a large number of translation errors get m...
Naomi Yamashita, Toru Ishida
ICALT
2005
IEEE
13 years 11 months ago
ActiveTutor
In this paper we present an architecture dedicated to an intelligently assisted educational tool which integrates within a unified framework software rational agents both at the m...
Jean Pierre Fournier
CSCW
2010
ACM
13 years 11 months ago
Sending mixed signals: multilevel reputation effects in peer-to-peer lending markets
Online peer-to-peer (P2P) lending organizations enable an individual to obtain an unsecured loan from a collection of individuals without the participation of a bank. Previous res...
Benjamin C. Collier, Robert Hampshire