Sciweavers

186 search results - page 2 / 38
» Balanced environmental games
Sort
View
EOR
2006
49views more  EOR 2006»
13 years 5 months ago
A game-theoretic formulation of joint implementation of environmental projects
The aim of this paper is to provide a game-theoretic interpretation of joint implementation in environmental projects and to assess the merit of such a strategy. More specifically...
Michèle Breton, Georges Zaccour, Mehdi Zaha...
AIIDE
2007
13 years 7 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
IJAMC
2008
169views more  IJAMC 2008»
13 years 5 months ago
Clustering players for load balancing in virtual worlds
Massively Multiplayer Online Games (MMOGs) have become increasingly popular in the last years. So far the distribution of load, caused by the players in these games, is not distrib...
Simon Rieche, Klaus Wehrle, Marc Fouquet, Heiko Ni...
CHI
2011
ACM
12 years 8 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...