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GAMEON
2001
13 years 6 months ago
Behavioural Interaction of Characters for Virtual Storytelling
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Fred Charles, Steven J. Mead, Marc Cavazza
ICIDS
2010
Springer
13 years 3 months ago
Crowd-Sourced AI Authoring with ENIGMA
Abstract. ENIGMA is an experimental platform for collaborative authoring of the behaviour of autonomous virtual characters in interactive narrative applications. The main objective...
Michael Kriegel, Ruth Aylett
IAT
2007
IEEE
13 years 11 months ago
Emergent Storylines Based on Autonomous Characters with Mindreading Capabilities
Virtual storytelling often uses a fixed, pre-scripted storyline, constraining the characters’ autonomy and behaviour. An agent-based approach provides possibilities of a narrati...
Tibor Bosse, Zulfiqar A. Memon, Jan Treur
MM
2010
ACM
189views Multimedia» more  MM 2010»
13 years 4 months ago
Changing characters' point of view in interactive storytelling
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
Fred Charles, Julie Porteous, Marc Cavazza
ATAL
2009
Springer
13 years 11 months ago
EmoEmma: emotional speech input for interactive storytelling
Whilst techniques for narrative generation and agent behaviour have made significant progress in recent years, natural language processing remains a bottleneck hampering the scala...
Fred Charles, David Pizzi, Marc Cavazza, Thurid Vo...