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» Beyond the lan: techniques from network games for improving ...
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GROUP
2007
ACM
13 years 9 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
CSCW
2008
ACM
13 years 7 months ago
The effects of local lag on tightly-coupled interaction in distributed groupware
Tightly-coupled interaction is shared work in which each person's actions immediately and continuously influence the actions of others. Tightly-coupled collaboration is a hal...
Dane Stuckel, Carl Gutwin
SENSYS
2004
ACM
13 years 10 months ago
Medians and beyond: new aggregation techniques for sensor networks
Wireless sensor networks offer the potential to span and monitor large geographical areas inexpensively. Sensors, however, have significant power constraint (battery life), makin...
Nisheeth Shrivastava, Chiranjeeb Buragohain, Divya...
CSCW
2004
ACM
13 years 10 months ago
High-performance telepointers
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their...
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris ...
GROUP
2003
ACM
13 years 10 months ago
Using cursor prediction to smooth telepointer jitter
Telepointers are an important type of embodiment in real-time distributed groupware. Telepointers can increase the presence of remote participants and can provide considerable awa...
Carl Gutwin, Jeff Dyck, Jennifer Burkitt