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2007
ACM

Beyond the lan: techniques from network games for improving groupware performance

13 years 8 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games have similar demands and characteristics to groupware, but unlike the applications studied by academics, games have provided production-quality real-time interaction for many years. The techniques used by games have not traditionally been made public, but several game networking libraries have recently been released as open source, providing the opportunity to learn how games achieve network performance. We examined five game libraries to find networking techniques that could benefit groupware; this paper presents the concepts most valuable to groupware developers, including techniques to deal with limited bandwidth, reliability, and latency. Some of the techniques have been previously reported in the networking literature; therefore, the contribution of this paper is to survey which techniques have been show...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav
Added 16 Aug 2010
Updated 16 Aug 2010
Type Conference
Year 2007
Where GROUP
Authors Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle
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