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» Binary Shading Using Appearance and Geometry
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CGF
2010
157views more  CGF 2010»
13 years 5 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
CIARP
2009
Springer
13 years 11 months ago
3D and Appearance Modeling from Images
This paper gives an overview of works done in our group on 3D and appearance modeling of objects, from images. The backbone of our approach is to use what we consider as the princi...
Peter F. Sturm, Amaël Delaunoy, Pau Gargallo,...
ECCV
2006
Springer
14 years 6 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
GRAPHICSINTERFACE
2008
13 years 6 months ago
PNG1 triangles for tangent plane continuous surfaces on the GPU
Improving the visual appearance of coarse triangle meshes is usually done with graphics hardware with per-pixel shading techniques. Improving the appearance at silhouettes is inhe...
Christoph Fünfzig, Kerstin Müller, Diann...
RT
2004
Springer
13 years 10 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...