Sciweavers

67 search results - page 1 / 14
» Bitmask Soft Shadows
Sort
View
CGF
2007
145views more  CGF 2007»
13 years 4 months ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger
IAJIT
2008
131views more  IAJIT 2008»
13 years 4 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
EGH
2009
Springer
13 years 2 months ago
Efficient ray traced soft shadows using multi-frusta tracing
Ray tracing has long been considered to be superior to rasterization because its ability to trace arbitrary rays, allowing it to simulate virtually any physical light transport ef...
Carsten Benthin, Ingo Wald
SCIA
2007
Springer
153views Image Analysis» more  SCIA 2007»
13 years 10 months ago
Graph Cut Based Segmentation of Soft Shadows for Seamless Removal and Augmentation
Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of a multiplicity alpha overlay shadow mo...
Michael Nielsen, Claus B. Madsen
RT
2000
Springer
13 years 8 months ago
Soft Shadow Maps for Linear Lights
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...