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SI3D
2010
ACM
13 years 9 months ago
Variance soft shadow mapping
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS...
Zhao Dong, Baoguang Yang
CGVR
2006
13 years 6 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor
MIRAGE
2007
Springer
13 years 11 months ago
Segmentation of Soft Shadows Based on a Daylight- and Penumbra Model
Abstract. This paper introduces a new concept within shadow segmentation for usage in shadow removal and augmentation through construction of an alpha overlay shadow model. Previou...
Michael Nielsen, Claus B. Madsen
CGF
2006
166views more  CGF 2006»
13 years 5 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
CGF
2008
134views more  CGF 2008»
13 years 5 months ago
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Erik Sintorn, Elmar Eisemann, Ulf Assarsson