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» Blending Images for Texturing 3D Models
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PG
2000
IEEE
13 years 9 months ago
Automated Texture Registration and Stitching for Real World Models
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...
TOG
2008
291views more  TOG 2008»
13 years 5 months ago
Interactive 3D architectural modeling from unordered photo collections
We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
ICPR
2008
IEEE
14 years 6 months ago
Seamless image-based texture atlases using multi-band blending
In this paper, we propose a novel method for creating a high-quality texture atlas from a 3D model and a set of calibrated images. Our method focuses on avoiding visual artifacts ...
Cédric Allène, Jean-Philippe Pons, R...
3DIM
2003
IEEE
13 years 10 months ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha
VMV
2007
178views Visualization» more  VMV 2007»
13 years 6 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor