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» Brain-computer interfaces for HCI and games
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CHI
2007
ACM
14 years 6 months ago
Trust 2.1: advancing the trust debate
Trust has a considerable research tradition in the CHI community. It has been investigated in the context of e-commerce, virtual teams, online gaming, social networking ? to name ...
Jens Riegelsberger, Asimina Vasalou
CHI
2005
ACM
14 years 6 months ago
Preliminary evaluation of the interactive drama facade
There is growing interest in technologies that support user experiences emphasizing aesthetic satisfaction and enjoyment rather than task accomplishment. Evaluating such experienc...
Rachel Lee Knickmeyer, Michael Mateas
CHI
2010
ACM
14 years 25 days ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
CHI
2010
ACM
13 years 11 months ago
Indexicality of language and the art of creating treasures
The indexicality of language refers to the linkage between the language and the situation of use for determining the meaning of what is being said. In this paper I describe how a ...
Matti Rantanen
CHI
2011
ACM
12 years 9 months ago
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
This paper argues for evaluating the impact of persuasive systems on users beyond metrics that focus on system usage, based on an interview study of 16 Wii Fit users. While explor...
Victoria Schwanda, Steven Ibara, Lindsay Reynolds,...