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» Bringing Media Spaces into the Real World
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ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ISRR
2001
Springer
165views Robotics» more  ISRR 2001»
13 years 10 months ago
Human-Centered Robotics and Interactive Haptic Simulation
A new field of robotics is emerging. Robots are today moving towards applications beyond the structured environment of a manufacturing plant. They are making their way into the e...
Oussama Khatib, Oliver Brock, K. C. Chang, Diego C...
GIS
2008
ACM
14 years 6 months ago
Mining user similarity based on location history
The pervasiveness of location-acquisition technologies (GPS, GSM networks, etc.) enable people to conveniently log the location histories they visited with spatio-temporal data. T...
Quannan Li, Yu Zheng, Xing Xie, Yukun Chen, Wenyu ...
EDBT
2009
ACM
184views Database» more  EDBT 2009»
14 years 17 days ago
Distributed similarity search in high dimensions using locality sensitive hashing
In this paper we consider distributed K-Nearest Neighbor (KNN) search and range query processing in high dimensional data. Our approach is based on Locality Sensitive Hashing (LSH...
Parisa Haghani, Sebastian Michel, Karl Aberer
VVS
1998
IEEE
126views Visualization» more  VVS 1998»
13 years 10 months ago
Semi-Automatic Generation of Transfer Functions for Direct Volume Rendering
Although direct volume rendering is a powerful tool for visualizing complex structures within volume data, the size and complexity of the parameter space controlling the rendering...
Gordon L. Kindlmann, James W. Durkin