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» Building Artificial Life for Play
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AIED
2007
Springer
13 years 12 months ago
Standard-Compliant Scenario Building with Theoretical Justification in a Theory-Aware Authoring Tool
Nowadays standard technologies play important roles in enhancing sharability, reusability and interoperability of learning contents. However, there is a lack of pedagogical justifi...
Yusuke Hayashi, Jacqueline Bourdeau, Riichiro Mizo...
ATAL
2008
Springer
13 years 7 months ago
Emotionally based multi-agent e-commerce platform
Experiencing and expressing emotions are integral parts of our life. In the retail area of commerce, emotion plays a fundamental role. When we choose or buy a commodity, our choic...
Nicolae Jascanu
AIMSA
2008
Springer
14 years 4 days ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ECAI
2010
Springer
13 years 6 months ago
An Equilibrium Analysis of Competing Double Auction Marketplaces Using Fictitious Play
In this paper, we analyse how traders select marketplaces and bid in a setting with multiple competing marketplaces. Specifically, we use a fictitious play algorithm to analyse the...
Bing Shi, Enrico H. Gerding, Perukrishnen Vyteling...
KSEM
2010
Springer
13 years 4 months ago
Autonomy: Life and Being
This paper uses robot experience to explore key concepts of autonomy, life and being. Unfortunately, there are no widely accepted definitions of autonomy, life or being. Using a ne...
Mary-Anne Williams