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» Building Virtual Worlds with the Big-Bang Model
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APVIS
2001
13 years 6 months ago
Building Virtual Worlds with the Big-Bang Model
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. Angle has been develo...
Neville Churcher, Alan Creek
IADIS
2004
13 years 6 months ago
Using Ontologies to Build Virtual Worlds for the Web
Today, the development of a VR application is still a long and difficult task. You need to be skilled in Virtual Reality (VR) technology to be able to develop a Virtual World. The...
Wesley Bille, Olga De Troyer, Frederic Kleinermann...
HCI
2009
13 years 2 months ago
Acquiring a Physical World and Serving Its Mirror World Simultaneously
A mirror world, which is a virtual space modeling a physical space, attracts enormous interests from VR community recently. Various applications such as Second Life, Google Earth a...
Sengpyo Hong, Jong-gil Ahn, Heedong Ko, Jinwook Ki...
SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 4 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
CA
1999
IEEE
13 years 9 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...