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APVIS
2001

Building Virtual Worlds with the Big-Bang Model

13 years 6 months ago
Building Virtual Worlds with the Big-Bang Model
Visualisations implemented as virtual worlds can allow users to comprehend large graphs more effectively. Good 3D layout algorithms are an important element. Angle has been developed as a platform for experimenting with 3D force-directed layout algorithms. The big-bang modification is proposed as a means of obtaining efficiently good 3D layouts for a wide range of graphs. Results are presented and compared with those from a conventional approach.
Neville Churcher, Alan Creek
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where APVIS
Authors Neville Churcher, Alan Creek
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