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» Building Virtual Worlds with the Big-Bang Model
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SG
2004
Springer
13 years 11 months ago
A Framework Supporting General Object Interactions for Dynamic Virtual Worlds
Abstract. This work introduces a new interaction framework for dynamic virtual environments. The proposed system is designed to deal with all possible interactions in a virtual wor...
Pieter Jorissen, Wim Lamotte
VRCAI
2004
ACM
13 years 11 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
DIGRA
2005
Springer
13 years 11 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
ATC
2010
Springer
13 years 4 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
CCECE
2006
IEEE
13 years 11 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead