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» CGEMS: Computer Graphics Educational Materials Server
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VAST
2004
ACM
13 years 10 months ago
A Cultural Heritage Repository as Source for Learning Materials
We discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as t...
Manjula Patel, Krzysztof Walczak, Fabrizio Giorgin...
CHI
2007
ACM
14 years 5 months ago
Tangible avatar and tangible earth: a novel interface for astronomy education
The capability to support spatial perception plays an important role in developing material for astronomy education. Considering this, we developed a novel tangible user interface...
Jun Yamashita, Hideaki Kuzuoka, Chiaki Fujimon, Mi...
SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
13 years 5 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
CORR
1998
Springer
110views Education» more  CORR 1998»
13 years 5 months ago
laboratories for Data Communications and Computer Networks
Abstract In this paper we describe a hands-on laboratory oriented instructional package that we have developed for data communications and networking. The package consists of a sof...
Rohit Goyal, Steve Lai, Raj Jain, Arjan Durresi
CW
2005
IEEE
13 years 11 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti