We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
One of the most important problems to solve in Solid Modeling is computing boolean operations for solids (union, intersection and difference). In this paper we present a method to...
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...