Sciweavers

18 search results - page 2 / 4
» CSG Operations with Voxelized Solids
Sort
View
VVS
1998
IEEE
141views Visualization» more  VVS 1998»
13 years 9 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
WSCG
2004
161views more  WSCG 2004»
13 years 7 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
GECCO
2004
Springer
104views Optimization» more  GECCO 2004»
13 years 11 months ago
Optimization of Constructive Solid Geometry Via a Tree-Based Multi-objective Genetic Algorithm
This paper presents the multi-objective evolutionary optimization of three-dimensional geometry represented via constructive solid geometry (CSG), a binary tree of boolean operatio...
Karim Hamza, Kazuhiro Saitou
GMP
2006
IEEE
108views Solid Modeling» more  GMP 2006»
13 years 11 months ago
Voxelization of Free-Form Solids Represented by Catmull-Clark Subdivision Surfaces
A voxelization technique and its applications for objects with arbitrary topology are presented. It converts a free-form object from its continuous geometric representation into a ...
Shuhua Lai, Fuhua (Frank) Cheng
VC
1998
66views more  VC 1998»
13 years 5 months ago
Vertex representations and their applications in computer graphics
The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Claudio Esperança, Hanan Samet