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MIG
2009
Springer
13 years 11 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 6 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
ICRA
2010
IEEE
126views Robotics» more  ICRA 2010»
13 years 3 months ago
Planning short paths with clearance using explicit corridors
— A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more ...
Roland Geraerts
IROS
2009
IEEE
207views Robotics» more  IROS 2009»
13 years 11 months ago
Estimation of camera motion with feature flow model for 3D environment modeling by using omni-directional camera
Abstract— Map information is important for path planning and self-localization when mobile robots accomplish autonomous tasks. In unknown environments, mobile robots should gener...
Ryosuke Kawanishi, Atsushi Yamashita, Toru Kaneko
ACMACE
2008
ACM
13 years 7 months ago
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
This paper proposes a new method to generate smooth camera movement that is collision-free in a three-dimensional virtual environment. It generates a set of cells based on cell de...
Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yos...