This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
This paper attempts to bridge the gap between FrameNet frames and inference. We describe a computational formalism that captures structural relationships among participants in a d...
Nancy Chang, Srini Narayanan, Miriam R. L. Petruck
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
: A pattern identifies a problem and provides the specification of a generic solution to that problem. Conceptual modelling patterns are aimed at representing a specific structure ...