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3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
13 years 10 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
COLING
2002
13 years 6 months ago
Putting Frames in Perspective
This paper attempts to bridge the gap between FrameNet frames and inference. We describe a computational formalism that captures structural relationships among participants in a d...
Nancy Chang, Srini Narayanan, Miriam R. L. Petruck
ISCIS
2003
Springer
13 years 11 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
SIGGRAPH
2010
ACM
13 years 10 months ago
High resolution passive facial performance capture
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
JISBD
2003
13 years 7 months ago
A Conceptual Modelling Pattern for Roles
: A pattern identifies a problem and provides the specification of a generic solution to that problem. Conceptual modelling patterns are aimed at representing a specific structure ...
Ruth Raventós, Jordi Cabot