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AB
2007
Springer
13 years 11 months ago
Cascaded Games
We introduce a novel model construction, cascaded games, that is intended to allow us to study the notion of steady states algebraically and structurally. The model construction is...
Jittisak Senachak, Mun'delanji Vestergaard, Ren&ea...
I3D
2010
ACM
14 years 2 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
SDM
2010
SIAM
283views Data Mining» more  SDM 2010»
13 years 6 months ago
Cascading Spatio-temporal Pattern Discovery: A Summary of Results
Given a collection of Boolean spatio-temporal(ST) event types, the cascading spatio-temporal pattern (CSTP) discovery process finds partially ordered subsets of event-types whose ...
Pradeep Mohan, Shashi Shekhar, James A. Shine, Jam...
EUROPAR
2009
Springer
13 years 12 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
EUROCRYPT
2006
Springer
13 years 9 months ago
The Security of Triple Encryption and a Framework for Code-Based Game-Playing Proofs
We show that, in the ideal-cipher model, triple encryption (the cascade of three independently-keyed blockciphers) is more secure than single or double encryption, thereby resolvin...
Mihir Bellare, Phillip Rogaway