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» Case Method for Computing Education (CMCE): A Strategy for T...
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ICSE
2010
IEEE-ACM
13 years 3 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
JOT
2008
114views more  JOT 2008»
13 years 5 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
SIGCSE
2008
ACM
169views Education» more  SIGCSE 2008»
13 years 5 months ago
APOGEE: automated project grading and instant feedback system for web based computing
Providing consistent, instant, and detailed feedback to students has been a big challenge in teaching Web based computing, given the complexity of project assignments and the comp...
Xiang Fu, Boris Peltsverger, Kai Qian, Lixin Tao, ...
ICSE
2007
IEEE-ACM
14 years 5 months ago
Bug Hunt: Making Early Software Testing Lessons Engaging and Affordable
Software testing efforts account for a large part of the software development costs. We still struggle, however, to properly prepare students to perform software testing activitie...
Sebastian G. Elbaum, Suzette Person, Jonathan Doku...
ICSE
2008
IEEE-ACM
14 years 6 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss