This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such "composite textures...
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...