Sciweavers

820 search results - page 2 / 164
» Cellular texture generation
Sort
View
ACRI
2006
Springer
13 years 8 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
EGH
2004
Springer
13 years 10 months ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
ECCV
2002
Springer
14 years 6 months ago
Composite Texture Descriptions
Textures can often more easily be described as a composition of subtextures than as a single texture. The paper proposes a way to model and synthesize such "composite textures...
Alexey Zalesny, Vittorio Ferrari, Geert Caenen, Do...
TOG
2002
111views more  TOG 2002»
13 years 4 months ago
Self-similarity based texture editing
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...
Stephen Brooks, Neil A. Dodgson