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IJCAT
2010
161views more  IJCAT 2010»
13 years 3 months ago
Local resampling for patch-based texture synthesis in vector fields
: In order to synthesize distortionless texture on surfaces, we develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesiz...
Renjie Chen, Ligang Liu, Guangchang Dong
ALIFE
2011
12 years 8 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds
CG
2002
Springer
13 years 4 months ago
Gentropy: evolving 2D textures
Gentropy is a genetic programming system that evolves two-dimensional procedural textures. It synthesizes textures by combining mathematical and image manipulation functions into ...
Andrea L. Wiens, Brian J. Ross
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
13 years 11 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein
SIGGRAPH
2003
ACM
13 years 10 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman