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HCI
2009
13 years 3 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
AAAI
2012
11 years 8 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
JODI
2002
103views more  JODI 2002»
13 years 5 months ago
Digital Archive Network for Anthropology
The World Wide Web Instructional Committee (WWWIC) at North Dakota State University (NDSU) is in the process of developing interactive and immersive worlds for educational purpose...
Jeffrey T. Clark, Brian M. Slator, William Perrizo...
CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 6 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
ICWL
2007
Springer
14 years 9 days ago
The ELEKTRA Ontology Model: A Learner-Centered Approach to Resource Description
Abstract. There is little doubt that intelligent and adaptive educational technologies are capable of providing personalized learning experiences and improving learning success. Cu...
Michael D. Kickmeier-Rust, Dietrich Albert