Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
The World Wide Web Instructional Committee (WWWIC) at North Dakota State University (NDSU) is in the process of developing interactive and immersive worlds for educational purpose...
Jeffrey T. Clark, Brian M. Slator, William Perrizo...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Abstract. There is little doubt that intelligent and adaptive educational technologies are capable of providing personalized learning experiences and improving learning success. Cu...