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» Characterizing Truthful Market Design
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CSCW
2006
ACM
13 years 9 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
OR
2011
Springer
13 years 22 days ago
Modeling an e-government observatory for rural SMEs using UML with RUP
Developing Web-based systems for agriculture and rural development requires the collaboration of experts from different scientific fields and backgrounds. Thus, it is crucial to ...
Sotiris Karetsos, Nikos Manouselis, Constantina Co...
MANSCI
2008
68views more  MANSCI 2008»
13 years 5 months ago
Queuing for Expert Services
We consider a monopolist expert offering a service with a `credence' characteristic. A credence service is one where the customer cannot verify, even after a purchase, whethe...
Laurens G. Debo, L. Beril Toktay, Luk N. Van Wasse...
CCR
2008
84views more  CCR 2008»
13 years 5 months ago
Modeling internet topology dynamics
Despite the large number of papers on network topology modeling and inference, there still exists ambiguity about the real nature of the Internet AS and router level topology. Whi...
Hamed Haddadi, Steve Uhlig, Andrew W. Moore, Richa...
DAC
1997
ACM
13 years 10 months ago
Static Timing Analysis of Embedded Software
This paper examines the problem of statically analyzing the performance of embedded software. This problem is motivated by the increasing growth of embedded systems and a lack of ...
Sharad Malik, Margaret Martonosi, Yau-Tsun Steven ...