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» Coding of 3D virtual objects with NURBS
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SIGPRO
2002
132views more  SIGPRO 2002»
13 years 4 months ago
Coding of 3D virtual objects with NURBS
With the advancement of computer graphics in the recent years, an increasing number of pictures, video and 3D content is generated by synthesis processing rather than acquired wit...
Diego Santa Cruz, Touradj Ebrahimi
VRML
2003
ACM
13 years 10 months ago
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper int...
Raimund Dachselt, Enrico Rukzio
VW
2009
Springer
130views Virtual Reality» more  VW 2009»
13 years 9 months ago
Towards a Definition of Virtual Objects Using Partial Differential Equations
—We propose an efficient alternative to commonly used parametric surfaces such as NURBS surfaces for definition of complex geometry in shared virtual spaces. Our mathematical mod...
Hassan Ugail, Gabriela González Castro, Ale...
ICMCS
2010
IEEE
267views Multimedia» more  ICMCS 2010»
13 years 6 months ago
Depth-level-adaptive view synthesis for 3D video
In the multiview video plus depth (MVD) representation for 3D video, a depth map sequence is coded for each view. In the decoding end, a view synthesis algorithm is used to genera...
Ying Chen, Weixing Wan, Miska M. Hannuksela, Jun Z...
SI3D
1992
ACM
13 years 9 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
Warren Robinett, Richard Holloway