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SI3D
1992
ACM

Implementation of Flying, Scaling and Grabbing in Virtual Worlds

10 years 2 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions are flying through the world, scaling the world, and grabbing objects. This paper shows how these actions can be precisely specified with Frame-to-frame invariants, and how the code to implement the actions can bc dcrivcd from the invariants by algebraic manipulation.
Warren Robinett, Richard Holloway
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1992
Where SI3D
Authors Warren Robinett, Richard Holloway
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