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EGH
2003
Springer
13 years 10 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SDB
1995
178views Database» more  SDB 1995»
13 years 8 months ago
A Semantics-based Approach to Design of Query Languages for Partial Information
Most of work on partial information in databases asks which operations of standard languages, like relational algebra, can still be performed correctly in the presence of nulls. In...
Leonid Libkin
AAAI
2008
13 years 7 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens