Sciweavers

391 search results - page 2 / 79
» Common Time Reference for Interactive Multimedia Application...
Sort
View
DSRT
1999
IEEE
13 years 9 months ago
Simulation of Multimedia Systems Based on Actors and QoSsynchronizers
This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constrai...
Giancarlo Fortino, Libero Nigro
DEXAW
2006
IEEE
153views Database» more  DEXAW 2006»
13 years 11 months ago
Capturing and Using the Operational Semantics of Large Distributed Systems: Sharing Common Application Requirements in Virtual O
Organisations may wish to use a standards-defined distributed system in a global sense but also have a requirement for non-standard local behaviour. This reflects the production...
Nickolas J. G. Falkner, Paul D. Coddington, Andrew...
AFRIGRAPH
2004
ACM
13 years 11 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
IADIS
2004
13 years 6 months ago
Multimedia interactive learning objects (MILO's)
This paper looks at the use of Interactive Learning Objects in teaching using a number of media types, we refer to these as Multimedia Interactive Learning Objects (MILO's) T...
John Shearer
IDMS
1999
Springer
106views Multimedia» more  IDMS 1999»
13 years 9 months ago
A Generic Scheme for the Recording of Interactive Media Streams
Interactive media streams with real-time characteristics, such as those produced by shared whiteboards, distributed Java applets or shared VRML viewers, are rapidly gaining importa...
Volker Hilt, Martin Mauve, Christoph Kuhmünch...