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MEMOCODE
2008
IEEE
14 years 12 days ago
Virtual prototyping AADL architectures in a polychronous model of computation
While synchrony and asynchrony are two distinct concepts of concurrency theory, effective and formally defined embedded system design methodologies usually mix the best from both...
Ma Yue, Jean-Pierre Talpin, Thierry Gautier
ICPPW
2006
IEEE
14 years 1 days ago
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Pedro Morillo, Juan M. Orduña, José ...
WETICE
2000
IEEE
13 years 10 months ago
Collaborating in 3D Virtual Environments: A Synchronous Architecture
To collaborate in a 3D environment, update messages corresponding to the change in the state of a shared object must be communicated among users. While a lot of research has been ...
Shervin Shirmohammadi, Nicolas D. Georganas
NETGAMES
2006
ACM
13 years 12 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
ICCAD
1999
IEEE
115views Hardware» more  ICCAD 1999»
13 years 10 months ago
Fast performance analysis of bus-based system-on-chip communication architectures
This paper addresses the problem of efficient and accurate performance analysis to drive the exploration and design of bus-based System-on-Chip (SOC) communication architectures. ...
Kanishka Lahiri, Anand Raghunathan, Sujit Dey