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» Communication strategies in games
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INFOCOM
2003
IEEE
13 years 10 months ago
Pricing strategies under heterogeneous service requirements
— This paper analyzes a communication network with heterogeneous customers. We investigate priority queueing as a way to differentiate between these users. Customers join the net...
Michel Mandjes
ICML
2004
IEEE
14 years 6 months ago
Communication complexity as a lower bound for learning in games
A fast-growing body of research in the AI and machine learning communities addresses learning in games, where there are multiple learners with different interests. This research a...
Vincent Conitzer, Tuomas Sandholm
GLOBECOM
2009
IEEE
14 years 6 days ago
Cooperative Strategy by Stackelberg Games under Energy Constraint in Multi-Hop Relay Networks
— This paper presents a cooperative relay strategy with a game-theoretic perspective. In multi-hop networks, each node needs to send traffic via relay nodes, which behave indepe...
Hyukjoon Kwon, HyungJune Lee, John M. Cioffi
CCS
2003
ACM
13 years 10 months ago
Incentive-based modeling and inference of attacker intent, objectives, and strategies
Although the ability to model and infer Attacker Intent, Objectives and Strategies (AIOS) may dramatically advance the literature of risk assessment, harm prediction, and predicti...
Peng Liu, Wanyu Zang
ICCBR
2005
Springer
13 years 11 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen