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EDUTAINMENT
2007
Springer
13 years 11 months ago
Usability Test of Immersion for Augmented Reality Based Product Design
In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We...
Taejin Ha, Yoonje Chang, Woontack Woo
ISMAR
2003
IEEE
13 years 10 months ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
JMM2
2008
81views more  JMM2 2008»
13 years 5 months ago
What Conditions are Required to Effectively Use Augmented Reality for Manuals in Actual Work
Augmented Reality (AR) is expected to be applied to manuals for assembling or inspecting tasks instead of traditional paper-based ones. Our previous study revealed that when an AR ...
Miwa Nakanishi, Mugihiko Ozeki, Toshiya Akasaka, Y...
APGV
2010
ACM
226views Visualization» more  APGV 2010»
13 years 9 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...
ICAT
2003
IEEE
13 years 10 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...